Year 9 · Computing · beta

3D animation

In this unit pupils will discover how to create 3D animations using industry-standard software. They will gain a greater understanding of how 3D animation is used to make the media products that we consume. They will explore the basics of modelling, texturing, animating to create 3D models.

This is an attributed Oak National Academy lesson sequence, not a completed or academically approved DASKEREL course. Supporting transcripts may depend on video, images, practical equipment or teacher explanation. Follow each lesson’s supervision guidance. For religious education and RSHE, follow the school’s syllabus, policy and safeguarding procedures.

This Oak index uses an earlier export and lists 5 source lessons. DASKEREL has 6 original lessons for this unit, including 1 linked to source lessons absent from that export. Read the full DASKEREL unit.

Prior knowledge

  • Pupils understand what vector images are and have experience of creating them.
  • Pupils can find and use suitable digital artefacts.
  • Pupils can recognise the limitations placed on digital artefacts they find.

Source curriculum references

  • Understand a range of ways to use technology safely, respectfully, responsibly and securely.
  • Create, re-use, revise and re-purpose digital artefacts for a given audience.
  • Select, use, and combine multiple applications to achieve challenging goals.
  • Consider the trustworthiness, design and usability of digital artefacts.

Oak source metadata. DASKEREL has not independently verified school-level coverage.

Loading lessons…