Year 8 · Computing · beta
Developing vector graphics
In this unit pupils will design graphics using vector graphic editing software. They will apply their skills by creating an illustration, a logo, and icons. Pupils will recognise that objects and be grouped and combined to create new elements and that vector drawings are made up of paths.
This is an attributed Oak National Academy lesson sequence, not a completed or academically approved DASKEREL course. Supporting transcripts may depend on video, images, practical equipment or teacher explanation. Follow each lesson’s supervision guidance. For religious education and RSHE, follow the school’s syllabus, policy and safeguarding procedures.
This Oak index uses an earlier export and lists 5 source lessons. DASKEREL has 6 original lessons for this unit, including 1 linked to source lessons absent from that export. Read the full DASKEREL unit.
Prior knowledge
- Pupils recognise that digital devices can create and use image artefacts.
- Pupils have experience of using drawing and painting packages to create both vector and bitmap images.
- Pupils understand how the needs of an audience affect the way that information is best presented.
Source curriculum references
- Understand how data of various types can be represented and manipulated digitally.
- Create, re-use, revise and re-purpose digital artefacts for a given audience.
Oak source metadata. DASKEREL has not independently verified school-level coverage.
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