Year 8 · Design and technology · beta

Ergonomic design: accessible controllers

Pupils will gather and analyse ergonomic and anthropometric data to inform the design of a game controller. Pupils will be introduced to polymer properties and processes. They will develop and apply foam and complex card modelling techniques to manufacture their product.

This is an attributed Oak National Academy lesson sequence, not a completed or academically approved DASKEREL course. Supporting transcripts may depend on video, images, practical equipment or teacher explanation. Follow each lesson’s supervision guidance. For religious education and RSHE, follow the school’s syllabus, policy and safeguarding procedures.

Prior knowledge

  • Pupils can emapthise when designing
  • Pupils can gather user feedback
  • Pupils know what ergonomics is and why this is important for designers
  • Pupils can model design ideas combining different materials

Source curriculum references

  • Develop and communicate design ideas using annotated sketches, detailed plans, 3-D and mathematical modelling, oral and digital presentations and computer-based tools.
  • Test, evaluate and refine their ideas and products against a specification, taking into account the views of intended users and other interested groups.
  • Use research and exploration, such as the study of different cultures, to identify and understand user needs.
  • Use a variety of approaches, to generate creative ideas and avoid stereotypical responses.

Oak source metadata. DASKEREL has not independently verified school-level coverage.

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